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-Fixed: Epic's bright skins option wasn't showing up in the Game Rules tab. -Fixed: "Score Limit" can go to 999 again. -Fixed: Bots very rarely ran away from the drop point when they should be scoring. Also fixes an Accessed None. -Added: If a player loses his/her key items (either via toss or death), someone on the same team is the next to pick them up, and that player scores them, the first player gets points and adrenaline for assisting. -Fixed: Bug with mutators that used actors requiring a custom PlayerReplicationInfo class. -Removed: Key item display on the scoreboard in Team Greed (obsolete) -Added: Greedy players get a U icon next to their names. -Improved: CPU usage of bots a little more. |
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-Changed: Pointing your gun at someone using the Key Camouflage combo no longer shows their name on your HUD. -Added: Victims of spawn camping don't drop key items. -Fixed: Long player names wouldn't be displayed in the Team Greed key item display. -Improved: Team key item display now displays properly in all resolutions >= 640x480 -Added: Map DM-Greed-Arena -Fixed: When heading to a drop point, bots were detouring to key items on a level below them. -Added: French translation Get it at the the download page. Also visit the new forums! |
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-Added: The Singularity Cannon now deforms terrain, courtesy of Epic's new PokeTerrain function. (Requires version 2223 or later of UT2003) -Improved: Bandwidth and CPU use of the Singularity Cannon's effects on dedicated servers. -Added: Mutator "[Greed] Treasure Hunt" - Players don't drop key items when they don't have any and instead you must find treasure chests to collect them. -Added: Game settings can now be modified in WebAdmin. (NOTE: To properly set up maps in WebAdmin you need version 2223 or later of UT2003) -Fixed: Key items in a Singularity that hit the ground due to the Singularity's pull effect would stop moving. -Fixed: Bots were often ignoring key items dropped by people killed by another team. -Changed: A Singularity now shoots lightning at projectiles and blows them up. |
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-Improved: Bots will now attempt to cover in front of the leader instead of behind him where they did no good. -Improved: Bots on the offensive protect their leader better when he's trying to score. -Improved: Bot leaders are more cautious when getting close to the drop point for a score. -Mostly Fixed: Laggy key item movement. -Added: New key item - Cookie -Added: Mutator "[Greed] Key Camouflage" - New adrenaline combo that makes the user look like a key item (yes, bots use it and can fall for it too). -Fixed: A long standing bug that made the Min Seperation option nearly useless. -Fixed: Bots were "forgetting" "Cover Me" orders. -Changed: Greedy players can no longer throw key items. -Fixed: Very rare situation where bots would not set their leader properly. Get it at the the download page. Please note that you may experience occassional hitches due to a bug in UT2003 v2199. This has been fixed by Epic for the next patch, available from them Any Day Now. |
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-Fixed: Rare Accessed None -Added: Key item name, "Punish TKs" setting, and "Mercy Spread" setting to the server browser's server settings list. -Fixed: Bots that chose defense points long distances from the drop point would sometimes not shoot. -Added: Key item throwing (console command "ThrowKeyItem") -Added: Entries for "Move Own Coin Display", "Toggle Team Coin Display", and "Throw Key Item" in the Controls screen. -Added: German and Spanish translations -Fixed: When announcing loose items, sometimes bots would say a blank space instead of the item name. -Fixed: Memory leak that might have caused problems in really long games. -Added: Bots throw key items when defending, or when only have 1 and someone else is Greedy. |
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-Fixed: Bots with orders to follow and cover a human player will now try to score properly if they acquire enough items.
-Fixed: F3 stats screen -Added: Greed-related statistics to F3 stats screen -Added: Mutator "[Greed] Singularity Cannon" - Replaces Superweapons with the Singularity Cannon, which sucks up key items and slaughters players. -Changed: Superweapons now damage teammates regardless of Friendly Fire settings -Fixed: If Mercy Spread, Score Limit, and Time Limit were all enabled, the bottom line of the scoreboard was a jumble of characters -Fixed: If Friendly Fire was > 0 and Punish TKs was true, ALL kills would reduce team's score -Fixed: (Team Greed only) Random drop points would be created on levels with drop points built in to them. As you can see, a lot of improvements. Head to the download page to get it! |
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-Fixed: Bots with orders to cover you will no longer sit on top of the drop point you're supposed to score at doing nothing. -Fixed: "xxxxx is being Greedy!" messages weren't being displayed in FFA Greed. -Improved: Bot AI optimized more. -Partially Fixed: Laggy coin movement on clients in netplay. NOTE: They're still laggy sometimes, especially when shot. -Fixed: The key item was always called "coin" on clients in netplay. -Fixed: Custom key item static mesh still wasn't always getting precached. -Defending bots now make use of UnrealScriptedSequences to determine the best defensive point. -Attacking bots now use AssaultPaths when choosing an attack path. Hurry to the download page! |
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-Improved: Team key item display updates faster -Fixed: Custom key item static mesh and HUD texture are now precached properly. -Fixed: In Greed (but not Team Greed), a custom HUD texture wouldn't show up if it was on the left side of the screen. It would also spam Accessed Nones to the log. -Improved: Bots are more aware of items dropped by or because of human players. (Now you can leave items for a bot to pick up and they'll actually do so) -Fixed: Some (usually rare) hitches caused by the bot AI. Drawback: Slightly less responsive bots. -Fixed: Bots no longer have problems handling multiple Greedy players on the same team. What are you waiting for? Download it now! |
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Of course, the new website can't be considered complete without a new version of Greed! v2.0 includes some awesome new features. Here's the changelist: |
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-Added: Custom key item support -Added: "Item Lifetime" option - determines how long in seconds the key item stays before vanishing -Added: "Use Weight" option - makes each key item carried slow down the player by a percentage specified in the item's .int description. -Added: Key item .int parameters - bouncyness and movement from taking damage -Added: New key items - Bouncy Coin, Ring, and Bouncy Ring -Fixed: Bots no longer say "0 loose coins" -Fixed: Bots track # of loose coins better when multiple deaths occur very quickly -Fixed: Bots no longer say "x loose coins in Spectating" |