Skills |
| Adrenal Drip | Gives 1 adrenaline per 5 seconds per level. Does not give adrenaline
while performing a combo. You must have spent 25 points in your Adrenaline Max stat for each level of this ability you want to purchase. (Max Level: 3) |
| Adrenal Surge | For each level of this ability, you gain 50% more adrenaline from all
kill related adrenaline bonuses. You must have a Damage Bonus of at least 50 and an Adrenaline Max stat at least 150 to purchase this ability. (Max Level: 2) |
| Airmaster | Increases your air control by 50% per level. You must be a Level equal
to ten times the ability level you wish to have before you can purchase it. (Max Level: 4) |
| Resupply | Adds 1 ammo per level to each ammo type you own every 3 seconds. Does
not give ammo to superweapons or the translocator. You must have a Max Ammo stat of at least 50 to purchase this ability. (Max Level: 4) |
| Awareness | Informs you of your enemies' health with a display over their heads.
At level 1 you get a colored indicator (green, yellow, or red). At level 2 you get a colored health bar and a shield bar. You need to have at least 5 points in every stat to purchase this ability. (Max Level: 2) |
| CounterShove | Whenever you are damaged by another player, 25% of the momentum per
level (or 150% at level 5) is also done to the player who hurt you. Will not CounterShove a CounterShove. You must have a Damage Reduction of at least 50 to purchase this ability. (Max Level: 5) |
| Speed Switcher | For each level of this ability, you switch weapons 50% faster. You
need to have |
| Ghost | The first time each spawn that you take damage that would kill you,
instead of dying you will become non-corporeal and move to a new location, where you will continue your life. At level 1 you will move slowly as a ghost and return with a health of 1. At level 2 you will move somewhat more quickly and will return with 100 health. At level 3 you will move fastest and will return with your normal starting health. You need to have at least 200 Health Bonus and 100 Damage Reduction to purchase this ability. You can't have both Ghost and Ultima at the same time. (Max Level: 3) |
| Hoarding | Allows you to pick up items even if you don't need them. You need to
have at least 5 points in every stat to purchase this ability. (Max Level: 1) |
| Power Jump | Increases your jumping height by 10% per level. The Speed adrenaline
combo will stack with this effect. You must be a Level equal to ten times the ability level you wish to have before you can purchase it. (Max Level: 3) |
| Monster Tongue | With this ability, you can convince monsters to come to your aid. A
monster will appear and follow you around, attacking any enemies it sees, and if it dies, another will eventually come to take its place. You will get the score and EXP for any of its kills. The level of the ability determines the type of monster that will assist you. Additionally, the monster will have the benefits of all of your stats and abilities except those which act on your death. You must have at least 75 Damage Bonus and 75 Damage Reduction to purchase this ability. (Max Level: 8) |
| Denial | The first level of this ability simply prevents you from dropping a
weapon when you die (but you don't get it either). The second level allows you to respawn with the weapon and ammo you were using when you died. You need to be at least Level 25 to purchase this ability. (Max Level: 2) |
| Iron Legs | Increases the distance you can safely fall by 25% per level and reduces
fall damage for distances still beyond your capacity to handle. Your Health Bonus stat must be at least 50 to purchase this ability. (Max Level: 4) |
| Cautiousness | Reduces self damage by 15% per level. Your Health Bonus stat must be
at least 50 and your Damage Reduction stat at least 25 to purchase this ability. (Max Level: 5) |
| Regeneration | Heals 1 health per second per level. Does not heal past starting health
amount. You must have a Health Bonus stat equal to 30 times the ability level you wish to have before you can purchase it. (Max Level: 5) |
| Retaliation | Whenever you are damaged by another player, 5% of the damage per level
is also done to the player that hurt you. Your Damage Bonus stat and your oponent's Damage Reduction stat are applied to this extra damage. You can't retaliate to retaliation damage. You must have a Damage Reduction of at least 50 to purchase this ability. (Max Level: 10) |
| Shields Up! | Increases your maximum shield by 25 per level. You must have a Health
Bonus stat of 100 before you can purchase this ability. (Max Level: 4) |
| Smart Healing | Causes healing items to heal you an addition 25% per level. You need
to have a Health Bonus stat of at least 50 and a Max Ammo stat of at least 25 to purchase this ability. (Max Level: 4) |
| Quickfoot | Increases your speed in all environments by 5% per level. The Speed
adrenaline combo will stack with this effect. You must be a Level equal to ten times the ability level you wish to have before you can purchase it. (Max Level: 4) |
| Ultima | This ability causes your body to release energy when you die. The energy
will collect at a single point which will then cause a Redeemer-like nuclear explosion. Level 2 of this ability causes the energy to collect for the explosion in half the time. The ability will only trigger if you have killed at least one enemy during your life. You need to have a Damage Bonus stat of at least 250 to purchase this ability. You can't have both Ultima and Ghost at the same time. (Max Level: 2) |
| Vampirism | Whenever you damage another player, you are healed for 5% of the damage
per level (up to your starting health amount + 50). You can't gain health from self-damage and you can't gain health from damage caused by the Retaliation ability. You must have a Damage Bonus of at least 50 to purchase this ability. (Max Level: 10) |