Skills

 

 

 

Adrenal Drip Gives 1 adrenaline per 5 seconds per level. Does not give adrenaline while
performing a combo. You must have spent 25 points in your Adrenaline Max stat for each
level of this ability you want to purchase. (Max Level: 3)
Adrenal Surge For each level of this ability, you gain 50% more adrenaline from all kill
related adrenaline bonuses. You must have a Damage Bonus of at least 50 and an
Adrenaline Max stat at least 150 to purchase this ability. (Max Level: 2)
Airmaster Increases your air control by 50% per level. You must be a Level equal to ten
times the ability level you wish to have before you can purchase it. (Max Level: 4)
Resupply Adds 1 ammo per level to each ammo type you own every 3 seconds. Does not give
ammo to superweapons or the translocator. You must have a Max Ammo stat of at
least 50 to purchase this ability. (Max Level: 4)
Awareness Informs you of your enemies' health with a display over their heads. At level 1
you get a colored indicator (green, yellow, or red). At level 2 you get a colored health
bar and a shield bar. You need to have at least 5 points in every stat to purchase this
ability. (Max Level: 2)
CounterShove Whenever you are damaged by another player, 25% of the momentum per level (or
150% at level 5) is also done to the player who hurt you. Will not CounterShove
a CounterShove. You must have a Damage Reduction of at least 50 to purchase this
ability. (Max Level: 5)
Speed Switcher

For each level of this ability, you switch weapons 50% faster. You need to have
at least 50 Weapon Speed before you can purchase this ability. (Max Level: 2)

Ghost The first time each spawn that you take damage that would kill you, instead of
dying you will become non-corporeal and move to a new location, where you will
continue your life. At level 1 you will move slowly as a ghost and return with a health
of 1. At level 2 you will move somewhat more quickly and will return with 100 health. At
level 3 you will move fastest and will return with your normal starting health. You need
to have at least 200 Health Bonus and 100 Damage Reduction to purchase this ability. You
can't have both Ghost and Ultima at the same time. (Max Level: 3)
Hoarding Allows you to pick up items even if you don't need them. You need to have at
least 5 points in every stat to purchase this ability. (Max Level: 1)
Power Jump Increases your jumping height by 10% per level. The Speed adrenaline combo will
stack with this effect. You must be a Level equal to ten times the ability level
you wish to have before you can purchase it. (Max Level: 3)
Monster Tongue With this ability, you can convince monsters to come to your aid. A monster will
appear and follow you around, attacking any enemies it sees, and if it dies, another
will eventually come to take its place. You will get the score and EXP for any of its
kills. The level of the ability determines the type of monster that will assist you.
Additionally, the monster will have the benefits of all of your stats and abilities except
those which act on your death. You must have at least 75 Damage Bonus and 75 Damage
Reduction to purchase this ability. (Max Level: 8)
Denial The first level of this ability simply prevents you from dropping a weapon when
you die (but you don't get it either). The second level allows you to respawn with the
weapon and ammo you were using when you died. You need to be at least Level 25 to
purchase this ability. (Max Level: 2)
Iron Legs Increases the distance you can safely fall by 25% per level and reduces fall
damage for distances still beyond your capacity to handle. Your Health Bonus stat must
be at least 50 to purchase this ability. (Max Level: 4)
Cautiousness Reduces self damage by 15% per level. Your Health Bonus stat must be at least 50
and your Damage Reduction stat at least 25 to purchase this ability. (Max Level: 5)
Regeneration Heals 1 health per second per level. Does not heal past starting health amount.
You must have a Health Bonus stat equal to 30 times the ability level you wish to
have before you can purchase it. (Max Level: 5)
Retaliation Whenever you are damaged by another player, 5% of the damage per level is also
done to the player that hurt you. Your Damage Bonus stat and your oponent's
Damage Reduction stat are applied to this extra damage. You can't retaliate to
retaliation damage. You must have a Damage Reduction of at least 50 to purchase this
ability. (Max Level: 10)
Shields Up! Increases your maximum shield by 25 per level. You must have a Health Bonus stat
of 100 before you can purchase this ability. (Max Level: 4)
Smart Healing Causes healing items to heal you an addition 25% per level. You need to have a
Health Bonus stat of at least 50 and a Max Ammo stat of at least 25 to purchase
this ability. (Max Level: 4)
Quickfoot Increases your speed in all environments by 5% per level. The Speed adrenaline
combo will stack with this effect. You must be a Level equal to ten times the
ability level you wish to have before you can purchase it. (Max Level: 4)
Ultima This ability causes your body to release energy when you die. The energy will
collect at a single point which will then cause a Redeemer-like nuclear explosion. Level
2 of this ability causes the energy to collect for the explosion in half the time.
The ability will only trigger if you have killed at least one enemy during your life. You need to
have a Damage Bonus stat of at least 250 to purchase this ability. You can't have both
Ultima and Ghost at the same time. (Max Level: 2)
Vampirism Whenever you damage another player, you are healed for 5% of the damage per
level (up to your starting health amount + 50). You can't gain health from self-damage
and you can't gain health from damage caused by the Retaliation ability. You must
have a Damage Bonus of at least 50 to purchase this ability. (Max Level: 10)