MAGIC WEAPON LIST
(Additional info)
| Damage | A weapon with no text, only a + rating (e.g. "Rocket Launcher +3") does 10% more damage for each + (so a Bio Rifle +3 is 30% more damage). |
| Protection | You take 10% less damage for each + while holding this weapon. |
| Force | Projectiles shot by this weapon are 20% faster for each +. |
| Piercing | Damage from this weapon ignores shields. |
| Penetrating | Hitscan shots fired by this weapon go through any players they hit (like the zoom instagib beam does). |
| Infinity | This weapon has infinite ammo. |
| Sturdy | Enemy fire can't push you around while holding this weapon. |
| Luck | While holding this weapon, fortune smiles upon you. Useful pickups seem to materialize out of thin air in front of you! |
| Misfortune | You aren't so lucky with this weapon. For some reason, pickups seem to spontaneously combust right before you get to them. |
| Poison | This weapon poisons those hit with it, causing additional damage to them over time. |
| Energy/Draining | This weapon gives/takes adrenaline equal to 2% of the damage caused by it for each +/-. |
ARTIFACT LIST
(Artifacts consume adrenaline while in use)
| Globe of Invulnerability | God mode on command. But watch out - it uses your adrenaline fast! |
| Triple Damage | This fabled artifact is the big brother to the double damage. |
| Boots of Flight | Enables the wearer to fly! Useful when needed to escape or reach difficult places. |
| Lightning Rod | This artifact will strike at your enemies with weak but fast firing lightning bolts so long as they are in your sight. The amount of adrenaline used is proportional to the number of targets in range. |
| Teleporter | This cousin to the translocator will warp you to a random location. Has a 1 second delay before teleported. A cowards best friend. |
| Summoning Charm | This artifact will summon a monster to aid you. It will follow you around and attack any enemies it sees. The amount of adrenaline used depends on the monster summoned (which is chosen at random). |